Kakuro basics
What Kakuro clues mean
Each black clue cell points to a run of white cells. A down clue points below; an across clue points right. Fill the white cells with digits 1 through 9 so the run adds to the clue total, with no repeated digit in that run.
- Count the run length. A clue of 16 in two cells has different possibilities from 16 in three cells.
- List possible digit sets. Use no-repeat combinations only. For example, 8 in two cells can be 1+7, 2+6, or 3+5.
- Check the crossing clue. A white cell belongs to both an across clue and a down clue. The digit must satisfy both.
- Place forced digits first. Unique combinations and repeated intersections usually create the safest first moves.
Simple Kakuro example
If a 2-cell run has clue 17, the only possible digits are 8 and 9. If one crossing clue cannot contain 8, that cell must be 9 and the other cell must be 8.